Submitted by Fred Patten, Furry’s favorite historian and reviewer.
The Art of Cars 3. Foreword by John Lasseter. Preface by Brian Fee.
Introduction by Bill Cone and Jay Shuster.
San Francisco, CA, Chronicle Books, May 2017, hardcover $40.00 (167 [+ 1] pages), Kindle $16.19.
This is the official de luxe coffee-table art book of the Disney•Pixar animated film Cars 3, released on June 16, 2017. It presents sample storyboards, pastels, digital paintings, preliminary character designs, computer models, and more, usually in full color; plus research photographs of the actual racing cars and the Daytona Speedway that were a main inspiration for the 99-minute feature film.
It has been acknowledged that these “art of” books featuring animated films are money-losers, subsidized by the advertising budgets for those films, made for the promotion of those films and for the morale of the artists and technical crews that produced them. The Art of Cars 3 is full of the art of the animators, layout artists, production designers, story artists, digital renderers, graphic designers, modelers, and others who created Cars 3. As usual for these “art of” books, each piece of art is identified by its artist: Paul Abadilla, Grant Alexander, Bert Berry, Bill Cone, Craig Foster, Louis Gonzales, John Hoffman, Josh Holtsclaw, Katherine Kelly, Noah Klocek, Ivo Kos, Kyle MacNaughton, Scott Morse, George Nguyen, Bob Pauley, Laura Phillips, Jerome Ranft, Xavier Riffault, Tony Rosenast, Andrew Schmidt, Jay Shuster, Garret Taylor, J. P. Vine, and others.
In addition, there are quotes from these artists. “The film opens with an exuberant burst of racing, reintroducing McQueen at the top of his game. The goal was to immerse the audience in the excitement of racing and show the camaraderie between racers. It can be bewildering to know how to begin, but having a temporary piece of music helps set the tempo. Then I’ll thumbnail, usually discarding tons of shots until it starts to flow and build in the right way.” –JP Vine, story artist. (p. 25)
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