Previously: Furries support independent art with $14,000 and $15,600 fursuit auctions at The Dealers Den.
A creepy-cute aesthetic
“I prefer to work on scary, creepy, odd, gory and crazy designs,” said UK-based fursuit maker Beauty of the Bass in her recent Dealers Den auction.
Ghatz, the suit shown here, doesn’t belong to the lucky winner — theirs is waiting to start — but this completed work can show why her talent earns a price as high as $14,000.
The Krampus-like aesthetic stands out in a crowd of technicolor fluff. Imagine basking in the spookiness in person, then being chased by this creature through delightfully twisted nightmares. The maker’s vision is detailed in her FAQ that pairs her with compatible clients.
(BotB) — Things I look for in a design and application:
- A well written and thought out application form.
- A clear reference of the character in question with a strong idea of concept and direction the client wishes me to go in.
- On the other hand, I am looking for artistic liberty suits. These will be done on an ‘offer me a price’ basis.
- Interesting, scary, gory, unique, tricky and extravagant designs will have more of a chance to go through.
- I am wanting to do a belly suit, so will be looking for that opportunity!
- WEREWOLVES. MYTHICAL CREATURES. DEMONS.
- Silicone drool, skin and gore effects. This does not require lots of mold making, therefore I am more than happy to do this.
- Willingness to go the extra mile for the extra effects and will be happy to push the boat out with me, as i’m wanting to push myself.
- Unique species, uncommon species and hybrids.
- Mutations, extra parts, double jaws, double faces, scars.
- Long fur accents, manes and mohawks with the NFT fur upgrade.
It’s another example of unique vision seen in a 2017 story: Q&A with Kazul of Kazplay, first place winner for cosplay at Blizzcon. Kazul wanted to create a living illusion for her Hogger suit — to hide the human form and “look like he smelt like a wet, dirty dog” — and be more than a person wearing a rug.
(Kazul) — With all my work I strive to make convincing characters. When I hear people ask “how is it moving like that?” “How is a person inside that?” when I know that I’ve tricked their brain well enough that they can only see what is in front of them as a real creature, that’s when I win.
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